Top 10 Unpopular Game Opinions

Published on December 8, 2016
Last updated on December 7, 2016
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You know, I'll be the first to admit that I'm an opinionated guy. And some of those opinions are really out of the norm when it comes to video games. So for this list, I figured I'd list 10 games that were critically acclaimed or praised by gamers, but that I found...lacking. Some simply weren't up to snuff in my opinion, and others I found to just be bad games.

Starting with...


Animal Crossing

I didn't even TRY this craze that everyone's been ecstatic about until 2014. When I said that I was going to start playing it, my friends joked that they'd never see me again. And.....meh. It's a completely unengaging game.

Be forced into a loan. Take items from garbage, lost and found, and stuff that you dig up to sell. Pay loan. Deliver items from one villager to another. Get an ugly couch. Rinse and repeat for three years. Three days in, and I was already bored to tears, and ready to move on to the next game. And I've watched my girlfriend play Wild World and New Leaf. They hardly look any more interesting to me. If this series is your thing, great. But to me, it's a poor man's version of Sims, which has far more to do.

Illusion of Gaia

This game is just.....weird. The gameplay is solid, and the graphics fairly well done. But the story and the dialogue? I'm not sure if there's something that I'm missing here. The dialogue to me almost comes off as a bad translation. It often seems as if two characters that are talking to each other are having entirely different, unrelated conversations.

I remember watching a review of the game by Projared where he said that he wouldn't spoil it, but the game had one of the most beautiful endings ever. I personally found it so forgetful and baffling that while I don't remember anything aside from the characters being in space looking at Earth, I will always remember watching the ending cut scene and saying out loud: "What the heck is going on?!"

I enjoyed the fighting system, but the story just....doesn't exist.

Metal Gear Solid (1998)

Oh yeah, lemme hear your hate. Yup, I know it. How dare I insult one of the greatest gaming franchises of all time?

Y'know, maybe it's because I only tried playing any game in the series for the first time three years ago. Maybe the first game just doesn't stand the test of time? But honestly, I just don't think the first game was that solid in general, even for its time.

While the tank controls aren't exactly Resident Evil level, they're hardly fluid enough for a stealth-based action game. And while the controls aren't entirely hindering, the convoluted nature of the game is. Sure, you'll have fun and creative fights like Psychomantis where you have to use the 2nd controller port.

But then you'll have others like Sniper Wolf, where you have to dodge mines, be quick enough to stop an injured woman from dying, dodge sniper fire, and take down a professional sniper while Snake shakes so much that you'd think the man had a crippling case of arthritis. All while moving with slow tank controls.

Sure, you can use the medicine (pentazamine, or something like that) that I don't recall ever being mentioned by your advisers, and is on the other side of the compound in order to stabalize your aiming, but the fact that you have to jump through all of those hoops just to make your character controllable is hardly "fair" in my book. I got all the way to the elevator fight before I just stopped caring for this one.

Super Mario Sunshine

I just recently finished my first playthrough of this game, and man was that not fun. This game is just so weird for a Mario game on so many levels. It has full voice acting for everyone except Mario, which is very off-putting. It also has this extremely long and awkward intro that lasts about 15-20 minutes, and involves Mario being impersonated, arrested, tried in court, imprisoned, and sentenced to community service. Whatever happened to "Mario, it's terrible! The princess has been kidnapped! You should go rescue her!"?

Instead, we get this long intro as to why I'm playing as a janitor Mario. Once the gameplay finally starts, it's.....not good. The B button now does this infinite skid dive, which means that if you dive to try landing on a platform you're falling on, you'll almost certainly slide right off. Also, the flip from Mario 64 where you'd run one direction, and then jump just as you turn around has been made almost impossible to NOT do in Mario Sunshine.

I often found myself sprinting in yet another time trial, and trying to turn a corner and jump, only to do this excessively awkward flip, waste time, and find myself jumping into an enemy. And the difficulty is just all over the place. Some I got on the first try. Others I got multiple game overs on. So with this, I figured "man, the bosses gotta be good, right?"

Well if by "good" you mean a repeating blooper fight, an eel using the worst underwater controls that I have ever seen in my life, and a final fight against Bowser that left me saying "Wait, he really WAS that easy?", consider me unimpressed. Also, kinda difficult to get all 120 shines when you don't tell me how many blue coins I've gotten in each level, game. Nice job.

Ni no Kuni: Wrath of the White Witch

Allow me to start this unpopular opinion with another unpopular opinion: I am not impressed with Miyazaki's work. His animation quality is pretty good, but I'd hardly call it the best. Heck, I'd consider Don Bluth to be of equal quality. And unlike Miyazaki, Don Bluth's characters actually have personality, and take part in a fluid story. This carries over to their respective games, as well.

Sure, Ni No Kuni LOOKS pretty, but that's about it. The characters are bland, the music sub-par, and story weak. I'll admit that I wasn't able to get REALLY far into this game, but I attribute that to another fault this game has: The combat. Probably the best comparison I can give it is Mass Effect 1. You control one character, and the rest of your team just runs face-first into the enemy until one of them dies, most often your allies.

Sure, you can issue commands during combat such as "Go on the attack!" or "Defend yourself!" which sounds great. If they obeyed them. Your allies simply pay no heed to your commands. On the few occasions that they DO listen to you, it's about 15 seconds after you issue the command. And during combat, 15 seconds is an eternity.

I got as far as the 3rd nightmare fight before I simply could NOT progress anymore. The fight requires that you tell your allies to defend against a special attack, and they simply never did so. So even though I had done every single side-quest to that point, that power meant nothing when the game won't cooperate with the player input. So after failing against the same boss for a week straight, Ni No Kuni got the shelf.

While the previous games on this list were games that I didn't see deserving they amount of praise that they get/got, I still saw them as capable of being enjoyable. This is the first game on the list that I simply cannot see being enjoyed.

Bravely Default

"Mrr-grr-grr!"
stale dirty joke
"Hi, I'm kind of a stalker."
"Unacceptable!"

party proceeds to fight the same boss for the 7th time (no exaggeration). And he's 40 times stronger for some unknown reason.

There. I just saved you 35-40 miserable hours.

Undertale

MAN, did the internet blow up with this game. Game of the year awards from Zero Punctuation and The Jimquisition. Game of the month from Rock, Paper, Shotgun. Best PC game from Destructoid. Best game EVER by Gamefaqs.

All I can ask is....WHY?!

The game is not impressive by any means. The story is nonsensical, the characters either agonizingly annoying or just walking set-ups for a mediocre punchline, and the graphics look like something straight out of an Atari 7800 game. People constantly freak out about this title, and praise how groundbreaking it was. And I'm sure that it would have been groundbreaking....if it was released almost 30 years ago.

I, on the other hand, spent just under $5 for it. And that's about all it's worth for the three hours (if that) of confusion you'll have playing this game. It's chock full of references to other games and cultural fads, but doesn't really have any notable content of its own.

Mario Kart 8

Oh yeah. Lemme me hear it. I can feel your rage. Your hate. Your ANGER. But you know what? I stand by it. Mario Kart 8 was an astoundingly bad evolution of the franchise. First, let's talk about the worst fault of this game: The controls.

The controls simply don't work. Turning using the motion sensors was completely non-functional, which means you spend about 80% of the race slamming into walls. And if you turn off the (default) motion sensor controls at the beginning of every race, it's hardly any better. Drifting is still nearly impossible to do with three buttons, and the player with the Gamepad has a clear advantage.

The WiiU has a gamecube controller adapter that could allow the game to actually have smooth controls like Double Dash, but that would just be silly. So instead, how about if you want your friends to have an easy time playing the game, you buy WiiU Pro controllers. You know, those things that Nintendo has never marketed, most people don't even know about, and cost $40 a pop. That way after buying a $40-60 game, you can play with your friends for the low, low price of paying an additional $160 just for decent controllers.

Who on Earth thought this was a good idea? Then on top of that, they ruined battle mode by getting rid of battle levels for some reason. Also, the new "gimmick" this time around is antigravity. So how does this change the gameplay? Well, it doesn't. It literally just means that your kart controls exactly the same, but is upside down. Kinda like the loops that Sonic runs through. If Sonic could just walk through them without changing his speed or controls.

Shadow of the Colossus (2005)

Now we're getting to the gritty stuff. This game is considered one of the best PS2 titles ever made. And you know what? It sucks.

We start off being introduced to some kid bringing a sick girl to be healed by a spirit. But the spirit will only heal her if the boy kills all of the colossi. First, so many questions. Who are these kids? Where did they come from? How did the girl get this cursed ailment? Who built these ruins? Why are there no humans here? Did the colossi kill them? All those and more will never be answered.

So we're sent on our way an-OH MY GOD, this game controls terribly. This is one of those games where the controls are terrible, but it's hard to exactly describe how unless you play it. The first thing I did upon starting gameplay was get on the horse, and try to leave. I accidentally headed in the wrong direction, and got stuck near the stairway. The wall prevented me from dismounting the horse, and the horse was completely stuck in the stairway. So the first five minutes of this game were spent trying to wedge myself out of a stairway like Austin Powers on a factory cart because the game's controls only allow you to make wide turns like you were a semi-truck.

So I finally unwedge myself, and we're on our way. The first thing I notice is that this game is blurry as hell. Everything is motion blurred. And that's BEFORE even getting to the first colossus. Then comes the best part. remember those terrible controls? Now climb an angry mountain with them. It's bad enough that you can't get the horse to turn and end up getting stomped on and killed by the tutorial boss. But once you're finally on, the game literally prevents you from hanging on while the beast shakes, and I came to hate that little grip circle.

You get 5 seconds maybe to hang on to something before the game forces you to let go. That's barely enough for the tutorial boss, but everything past that.....god have mercy on your soul. I made it to the 2nd colossus, and the delayed controls, terrible horse, and limited grip time prevented me from ever killing the 2nd colossus. Failed for 2 and a half hours straight, and quit. Have never looked back at that game since.

The Legend of Zelda: Skyward Sword

Listen, I don't dislike this game. I hate it. I loathe it. I DESPISE this game. When Skyward Sword first came out, I remember the critical acclaim that it got for bringing new life into the franchise. People said that it was even better than Ocarina of Time. I took with a grain of salt that it must be good, but certainly not the best game of the series. Well, I was half right.

I got around to playing this game in spring 2014, and.....Where do I even begin with this game? Let's start with the controls. Skyward Sword made it a big focus to use controlled strikes to defeat enemies. If you attacked incorrectly, you would sometimes be blocked, and sometimes be hurt for it. The gimmick itself of being forced to make precise strikes seems unnecessary, and makes every fight a chore, and Link feels far less powerful. But this is only amplified by the fact that the motion plus simply DOESN'T WORK.

It gets rid of the cursor flickering on and off the screen like earlier Wii games, but still is completely unable to detect what direction you swing the Wiimote in. So get used to Link getting electrocuted by enemies for attacking incorrectly.

The game is also way too linear. While other games have expansive, open worlds for you to wander, Skyward Sword has a vast void of nothing to fly around in, paired with linear, disjointed segments of worlds that you drop into. So far, we have a Legend of Zelda game with bad controls and no open world.

Next, the game repeats its own assets, You like fighting the Imprisoned? Good, this game has you fight it three times. The same with Ghirahim. The same with the scorpion! And let's not forget bland bosses like the cyclops. Such a great build up for one of the series most under-designed bosses, ever. And bosses aren't the only repeated thing. You like the forest dungeon? Then why not do the whole thing a 2nd time...underwater?

So repeating bosses and dungeons, unnecessary gimmicks, no open world...We also have....

The game seems to go through an identity crisis. Meaning that it takes mechanics from other games that just seem unwarranted here. You know how you usually just get a shield? And have an expansive inventory? How about instead, you go hunting for difficult to find items so that you can slowly upgrade your shield to the basic items that you got in every other LoZ game at the start, and get expanded inventories that are still smaller than any other LoZ game? Not your thing? That's okay, we also have extensive escort missions with a flying construct that are mandatory to completing the game, straight out of Resident Evil 4, but without the fun!

Unnecessary gimmicks, no open world, unfitting mechanics from other games, repeating assets....

Glitches galore! Hey kids, do you like glitches? Getting stuck inside of enemies? Dropping framerates? Falling through the ground? You betcha!

Next up, plot holes! Why did Hylia turn into a human? Why did Hylia forget how to use the Triforce? Why did Nintendo use Hylia to basically deny that the Din, Nayru, and Farore ever existed, making the origin story from Ocarina of Time and the gems from Windwaker non-canonical? If Ghirahim can teleport anywhere in the world, what stopped him from teleporting to Zelda or Skyloft? If Link destroyed Demise in the past, why was the Imprisoned waking up in the future?

Adding plot holes, glitches, unnecessary gimmicks, unfitting mechanics from other games, and repeating assets to the worst companion ever created and a stamina bar to limit my mobility results in one of the worst dumpster fires of a game that I have ever played through.

I'm sure that many people disagree with this list, so feel free to let me know where I'm wrong, why I'm a terrible person, or what you think should have been on this list. If enough people enjoy this, I may make another list about games people hated that I loved, which......means either way you guys laugh at me for my bad taste in games. So it seems like a win-win. :p


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