DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 26 -
Posted on 7/24/2016 21:06:08
What exactly does a forced cache clear do? I've never run into that before... |
# 27 -
Posted on 7/25/2016 0:34:17
@AX3L Simply put, it clears your stored browser data that helps some sites load a bit faster if they keep it local to your system. @moho_00 I wonder if it wasn't that he was running an older cache from before you updated the feature perhaps? I remember when I ran into some real wonky behaviour on the site when I tried to do something right after you pushed a site update but before I refreshed things. |
|
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 28 -
Posted on 7/25/2016 2:13:57
dhobo:
I see...thanks for clearing that up for me! |
# 29 -
Posted on 7/25/2016 8:23:15
Hey, this is great functionality. I wasn't sure if I should use playthroughs but now with these goals I will definitely begin using it. Definitely make collapsing an option in the setting. Right now my goals aren't that many but who knows... Right now I create 2-4 goals in advance (I don't know what the game is going to throw at me..) but when completed, they stay and the list grows longer... perhaps also add an option to hide completed goals?
Post Edited on 7/25/2016 8:40:32
|
|
# 30 -
Posted on 7/29/2016 16:02:55
You all may have already seen this, but I pushed out a small update to this feature this morning. One of the items is an option to collapse / expand the goals, but right now, they're expanded by default. I kinda think they should be collapsed by default...what do you guys think? I could potentially make this a setting that could be stored per user, but if there's a consensus for one way or another, that would be a lot easier :P |
|
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 31 -
Posted on 7/29/2016 18:27:02
Thanks for the update moho_00! The feature works quite nicely :) Also, I would prefer them to be collapsed by default. Per user settings would be something I would enjoy for each game, yes. Another thing I thought I should mention is that yes the goals can now be collapsed, I think it would make a lot more sense to add the option to collapse the playthrough times as well. The main goal in hiding the goals/times is to save space on screen, and right now with goals being hidden and everything else visible it still maintains a "bloated" look. If you would like me to elaborate, please let me know.
Post Edited on 7/29/2016 18:29:32
|
# 32 -
Posted on 7/29/2016 19:57:28
Collapsed probably makes the most sense. Is there a way to have the number that indicates x out of y goals completed update as you enable/disable goals without requiring a page refresh? Loving this feature so far! |
|
# 33 -
Posted on 7/30/2016 13:23:25
Great update. Keep up the great work! This is really getting me playing and actually completing stuff :D |
|
# 34 -
Posted on 8/5/2016 22:23:39
Some various updates to this feature today, let me know what you think! |
|
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 35 -
Posted on 8/6/2016 13:56:56
My thoughts on the new updates:
I can honestly say the feature has reached a very stable point. I'm happy to see how quickly things were optimized! You're the man @moho_00!
Post Edited on 8/6/2016 15:14:34
|
# 36 -
Posted on 8/6/2016 15:58:27
Nice little QoL improvements to make this feel more polished. :) |
|
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 37 -
Posted on 8/6/2016 18:49:39
Looks super good when adding multiple playthroughs now! One odd thing I encountered was that when I went to add Metal Gear Solid V: The Phantom Pain to my current playthrough, it did not find any results whatsoever. Searching Metal Gear Solid by itself, however, rendered all of the possible searches and I was able to find the game and add it in. I refreshed with CTRL+F5 as well to see if that made a difference, only to be left with the same result. Not sure if anyone else has run into anything similar before..
Post Edited on 8/6/2016 18:50:52
|
# 38 -
Posted on 8/6/2016 19:07:01
Hmm...I think the Metal Gear Solid V: The Phantom Pain thing is a bug. I think I know what's causing it, but I'll have to dig into the code to know for sure. I'll add it to my list and try to have it fixed for next weekend's release! |
|
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 39 -
Posted on 8/6/2016 19:55:59
Much appreciated!
Post Edited on 8/6/2016 19:56:09
|
# 40 -
Posted on 8/8/2016 23:49:41
@DOBERMAN_AX - That search bug should be fixed! |
|
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 41 -
Posted on 8/9/2016 5:23:21
@moho_00: Excellent! I also notice the goals featured in the Feed? This is looking great! The percentages looking amazing as well, just what I had envisioned. Seeing visual progress such as this is my number 1 motivator to complete games! As I mentioned before, I'm very confident that this particular feature could be the main drawn-in to new users. Your hard work is very much appreciated!
Post Edited on 8/9/2016 5:38:03
|
# 42 -
Posted on 8/9/2016 11:44:19
I noticed that wacky percentage last night when I completed a goal :P I'm not sure how I missed it in testing... It will be fixed with the next release :D |
|
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 43 -
Posted on 8/9/2016 12:12:19
Sounds good! Other than that, no problems on my end. Because of this awesome feature I'm able to balance 5 current playthroughs at a relatively steady pace and still keep my motivation up to complete them all! I can't wait to see how well this will benefit Missions/Bounties in the long haul. |
DOBERMAN_AX
Posts: 245
Registered: 6/28/2016
|
# 44 -
Posted on 8/13/2016 11:59:30
I would like to make additional suggestions:
Post Edited on 8/13/2016 12:08:46
|