Samsa
Posts: 6
Registered: 12/6/2023
|
# 1 -
Posted on 12/6/2023 8:04:21
Pretty much what the title says. I was going to add some rhythm games I'm playing through, but true completion of the game won't happen for quite a while. Should I log progress for these longer "arcade" styled games? |
# 2 -
Posted on 12/6/2023 12:42:33
Don't see why not, generally I'd do it like this Assuming the game has multiple difficulties it would be: Core plus a few extras = all songs beat on normal difficulty This is a little harder with something like Osu! which is basically all custom and way more difficulties but you'll have to salt to taste |
|
# 3 -
Posted on 12/6/2023 19:48:27
Since it is pretty much entirely custom, I would consider something like Osu! to fall under "N/A" on the Incomplete - Completion scale, but for games that have a base track list shipped with it, I think @Lahdgren has a good suggestion above. In the end, there's no solid rule and it's up to your personal interpretation. :) |
|
# 4 -
Posted on 1/13/2024 19:01:02
I loge very type of game that i play! |
|
# 5 -
Posted on 3/17/2024 12:26:32
No, because I don't play rhythm games except for Audiosurf. |
|
halley3
Posts: 1
Registered: 2/1/2025
|
# 6 -
Posted on 2/1/2025 9:03:38
yup I play but only addicted to geometry dash wave over here https://geometrydashspam.com/ |
# 7 -
Posted on 2/2/2025 13:57:16
Avid rhythm game player here: I do record rhythm games in my backlog and set a certain goal to consider the game "beaten". Surprisingly, a lot of rhythm games do have a built-in story that has an end goal, so you can consider those beaten like any other game. For more open games such as DJ MAX RESPECT V, there's a lot to take in there where there's no story. The base game comes with 200+ songs. Typically playing each song at least once, usually on the same difficulty, is good enough to warrant "playing through the game". I'd say it's also viable for DLCs to have their own entry as well. |