It's time for the 8th Annual Completionator Community Top 10! Check out this thread for your chance to win a $20 Steam gift card.
moho_00 Curator Backer Posts: 7042 Registered: 6/10/2011
moho_00
# 1 - Posted on 12/23/2014 13:37:13

NOTE: The whole point of the Development Updates forum is to bring potential site enhancements to the community to collect feedback. I can't guarantee every feature will be implemented or everyone's request will make it in, but I'll strive to include as much feedback as possible. If a feature makes it beyond the "idea" phase and I start working on it, I'll provide updates here, as necessary.

When I first built the playthroughs feature, I knew it was only the bare minimum. There's a lot that could be done for this feature, but here's what I consider to be the top priorities:

  • Add a button to complete a playthrough
  • Add a toggle so you can view completed playthroughs (they won't show up by default since you've already completed them)
  • Add a notes field for a playthrough and provide an Edit Playthrough modal so you can edit them
  • Starting a playthrough should create a feedback item for the Activity Feed
  • Add a timer so you can use the site to track your play session
  • For the timer, add an icon to the left menu to indicate when you have a timer running (just as a reminder)

Out of all of those, the timer is the one that concerns me in the "this is going to take a while to build, but will anyone use it?" kinda way. It's a neat idea in theory, but I get by just fine with my watch.

For those of you that use playthroughs, what else would you like to see?

For those of you that haven't used the playthrough feature yet, is there anything you need in order to utilize it?

Post Edited on 1/10/2015 4:33:03
moho_00 Curator Backer Posts: 7042 Registered: 6/10/2011
moho_00
# 2 - Posted on 1/3/2015 4:36:25

I think this will be my top priority when I pick up development again next weekend since I really think we need tighter integration between playthroughs and completions. So if you have anything you'd like to see regarding playthroughs, now is the time to speak up :)

moho_00 Curator Backer Posts: 7042 Registered: 6/10/2011
moho_00
# 3 - Posted on 1/10/2015 4:32:50

I think I got everything knocked out for the playthroughs, except the timer. I wanted to get to it, but I ran out of time. I know exactly how I want to build it, so I'll try to add it in the near future.

dhobo Curator Backer Posts: 1968 Registered: 1/5/2015
darwinsocialism
# 4 - Posted on 1/10/2015 17:26:57

First time trying out this site feature, wish I'd kept better track of some of my past runs for stuff like this.

Minor bug on the "add completion" window. You can't toggle the Archive checkbox by clicking on it directly, it only toggles if you click the text beside it.

Also, maybe add a check to see if there's a value in the hours/seconds input fields for completion time so it doesn't force you to enter minutes between 1-59? It's a rare case scenario where someone would have zero minutes if you're tracking things precisely, but programs like steam round your total playtime to hours after you've got 2 hours under your belt.

Post Edited on 1/10/2015 17:28:11
moho_00 Curator Backer Posts: 7042 Registered: 6/10/2011
moho_00
# 5 - Posted on 1/12/2015 1:35:42

Good catch on the Archive checkbox! I'll fix that for the next release. I agree with you about the validation, I think I can tweak it a bit to make it easier to use. I had to put something in to prevent users from entering 0 for all three values. I tried to set it up so you only have to enter hours OR minutes (and it will translate an empty textbox to "0"), but it definitely doesn't account for that when you pull in playthrough data (which is how you could easily get that error message). Nonetheless, I'll take a look :)