Games I’ve Completed: 2020


published on January 9, 2020


List of and brief writings on the games that I completed in 2020


On: Playstation 4

This, I must say, is a fantastic game. I can’t say that I’ve played any other games made by Remedy Entertainment, like Alan Wake or Max Payne (although I am at least familiar with elements from them), but I’ve now played through this and I had fun the whole time! Usually, when I’m playing a game, I will listen to the music a bit, but for the most part I turn subtitles on, listen to a podcast, and just unmute the audio during cutscenes. I had to listen to the audio here though, and not for any gameplay reasons. It’s because it is honestly the first time in the longest time I was fully invested in the game itself. All the battles, the pure ambience, the characters (Underhill may be my favorite), and the pure vibe that the game puts out there for you to experience. There isn’t much music outside of incidental themes, but the few places where fully fledged music is incorporated is amazing, either through eliciting an unnerving curiosity, or a certain badass prolonged battle segment. The atmosphere is key in the success of a game like this.
Completing this is no real challenge outside of the specific mechanics provided by the game. If you are good at fighting with your weapons and abilities, and you know when it’s necessary to back off to collect health or reassess, you’ll do well. Collectibles littered throughout the game can be obtained once the story is finished, with none of them being designed as missable. That being said, skipping cutscenes or even the credits could deprive you of certain unlocked collectibles in the current build due to a bug. Hopefully that will be soon taken care of to prevent headache for anyone else (I didn’t run into any of this, but I’ve read of others having issues with this happening). The Isolation side missions is an interesting 20 minute diversion, though there isn’t much to it in regards to gameplay, it’s mostly worth it for the dialogue spouted by Dr. Tokui. The Jukebox can be troubling, as failing at the very end of a 25 minute mission is soul crushing, but if you plan the mission accordingly (each on has a random effect you have to deal with), then you can manage it as the missions themselves never really change outside of very minor discrepancies. Overall, I was fully invested in this one and managed to complete everything in just over 30 hours. I’d say it’s worth it to anyone wanting to check it out, especially if you’re a fan of the SCP stuff on the internet.


On: Nintendo 64

This game took my a very long time to complete. I love the original Banjo-Kazooie and have completed it a number of times to this point, but I think the sequel is just too big. There ends up being what feels like a lot of dead space in some of the worlds, primarily the ice/fire world and the cloud area, so many places to go spaced so far apart that it feels so much more open than it actually is. For an open world RPG this is find, but when it’s a collect-a-thon style game, it can wear thin. Another issue I have is that the backtracking in this game is beyond obscene, reminding me primarily of a lot of point-&-click PC games of the 90’s, but those are heavy on dialogue and storytelling whereas something like Banjo-Tooie has fun writing, but is primarily a cartoony adventure game. I think this is the reason that numerous times I felt lost until it eventually turned out I was meant to backtrack three worlds to use a new item I had acquired. Maybe this information was given to me through the characters but it clearly didn’t leave an impact in that regard. All that aside, the game still has its fun moments. Witchy World and Mayahem Temple are standouts worlds for me with a lot of fun things to do in them, and I like that we get to check in on some characters from the previous game as well. I just think they should’ve focused on quality over quantity perhaps. If, as in this case, quantity can directly be attributed to size and scope.


Control - The Foundation

On: Playstation 4


On: Sega Genesis


On: Playstation 4


Samsara Room

On: PC/Windows


Rusty Lake Paradise

On: PC/Windows


Rusty Lake: Roots

On: PC/Windows


Rusty Lake Hotel

On: PC/Windows


Cube Escape: Paradox

On: PC/Windows

Donut County

On: Playstation 4


On: Playstation 4

Crash Team Racing: Nitro-Fueled

On: Playstation 4

I should say up front that the original CTR on the PS1 is perhaps my favorite kart racer of all time, and I’m a huge fan of kart racers. The drifting system in CTR, while not largely presented to the user playing, exists and it’s fairly complex compared to other racers. I must say, this is one of my favorite remakes of a game to this point. A lot of games that get remastered, the graphics will be improved and some bugs from the original get taken care of. CTR: Nitro-Fueled, however, was just remade from the ground up with more characters, vehicle customization, more tracks (from other Crash Bandicoot racing games and new tracks made for this games), a toggle switch that allows you to swap between the original soundtrack and the re-orchestrated one, and so much more. The mechanics feel the same as before, just slightly improved, so it really is just a bigger and better version of the original title. The one major downside in my opinion I would say, is a lot of the fun track breaking tricks from the first one aren’t present this time around. When the tracks were built back up, they ended up leaving out a lot of unintentionally fun ways to skip sections of tracks, either consciously or just through good practice while remaking the tracks. Aside from that, this is one of my favorite titles in a long time and I’m glad I played it, even if completing everything took me over a year to do.


de Blob 2

On: Nintendo Wii

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